15Armor ClassChain Shirt
27Hit PointsHit dice 3d8
25 ft,
climb 25 ftSpeed
3Initiative
+2Proficiency
16Passive Perception
STR+214Save +2
DEX+316Save +3
CON+112Save +1
INT+011Save +0
WIS+418Save +6 ●
CHA+112Save +3 ●
Skills
- ●Acrobatics (Dex)+5
- ○Animal Handling (Wis)+4
- ○Arcana (Int)+0
- ●Athletics (Str)+4
- ○Deception (Cha)+1
- ○History (Int)+0
- ●Insight (Wis)+6
- ○Intimidation (Cha)+1
- ○Investigation (Int)+0
- ○Medicine (Wis)+4
- ●Nature (Int)+2
- ●Perception (Wis)+6
- ○Performance (Cha)+1
- ○Persuasion (Cha)+1
- ○Religion (Int)+0
- ○Sleight of Hand (Dex)+3
- ○Stealth (Dex)+3
- ●Survival (Wis)+6
Saves: Immune to poison
Proficiencies & languages
Description
Attacks
| Weapon | To hit | Damage | Range | Notes |
|---|---|---|---|---|
| pike | +2 | 1d10+2 Piercing | Melee | Heavy, reach, two-handed |
| rapier | +2 | 1d8+2 Piercing | Melee | Finesse |
| handaxe x2 | +4 | 1d6+2 Slashing | Melee, 20/60 ft | Light, thrown |
| longbow | +3 | 1d8+3 Piercing | 150/600 ft | Ammunition, heavy, two-handed |
Actions & limited uses
| Feature | Uses | Recharge |
|---|---|---|
| Eyes of the Grave | 4 | long rest |
| Channel Divinity | 1 | short rest |
Features & traits
Cleric (Grave Domain) class page →
- Spellcasting · Cleric 1 — 3 cantrips known (PHB p.58)
- Circle of Mortality · Grave Domain 1 (XGtE p.20)
- Eyes of the Grave · Grave Domain 1 — Wisdom modifier per long rest (XGtE p.20)
- Channel Divinity · Cleric 2 — 1× per short rest (PHB p.58)
- Channel Divinity: Turn Undead · Cleric 2 (PHB p.59)
- Channel Divinity: Path to the Grave · Grave Domain 2 (XGtE p.20)
Grung
- Poisonous Skin
- Standing Leap
- Water Dependency
Ability bonuses: +2 Dexterity, +1 Constitution
Marine
- Steady (background feature)
Feats
- Poisoner
Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.
Spellcasting
cleric: Wis · save DC 14 · attack +6 · prepares 7
Slots: 1st ×4, 2nd ×2
Ready to cast: Hand of Radiance, Spare the Dying, Thaumaturgy, Toll the Dead, Bane, Ceremony, Command, Cure Wounds, False Life, Sanctuary, Shield of Faith, Gentle Repose, Hold Person, Ray of Enfeeblement, Warding Bond
All 41 spells on the sheet
Cantrips
- Hand of Radiance1 a · 5-ft rad · Instantaneous
- Spare the Dying1 bns · 30 ft · Instantaneous
- Thaumaturgy1 a · 30 ft · 1 min (D)
- Toll the Dead1 a · 60 ft · Instantaneous
1st level
- Baneprepared1 a · 30 ft · Conc, 1 min
- Bless1 a · 30 ft · Conc, 1 min
- Ceremonypreparedritual1 h · Touch · Instantaneous
- Commandprepared1 a · 60 ft · 1 rnd
- Create or Destroy Water1 a · 30 ft · Instantaneous
- Cure Woundsprepared1 a · Touch · Instantaneous
- Detect Evil and Good1 a · Self · Conc, 10 min
- Detect Magicritual1 a · Self · Conc, 10 min
- Detect Poison/Diseaseritual1 a · Self · Conc, 10 min
- False Lifeprepared1 a · Self · 1 h
- Guiding Bolt1 a · 120 ft · 1 rnd
- Guiding Handritual1 min · 5 ft · Conc, 8 h
- Healing Word1 bns · 60 ft · Instantaneous
- Inflict Wounds1 a · Touch · Instantaneous
- Prot. from Evil/Good1 a · Touch · Conc, 10 min
- Purify Food and Drinkritual1 a · 10 ft · Instantaneous
- Sanctuaryprepared1 bns · 30 ft · 1 min
- Shield of Faithprepared1 bns · 60 ft · Conc, 10 min
2nd level
- Aid1 a · 30 ft · 8 h
- Auguryritual1 min · Self · Instantaneous
- Blindness/Deafness1 a · 30 ft · 1 min
- Borrowed Knowledge1 a · Self · 1 h
- Calm Emotions1 a · 60 ft · Conc, 1 min
- Continual Flame1 a · Touch · Till dispelled
- Enhance Ability1 a · Touch · Conc, 1 h
- Find Traps1 a · 120 ft · Instantaneous
- Gentle Reposepreparedritual1 a · Touch · 10 days
- Hold Personprepared1 a · 60 ft · Conc, 1 min
- Lesser Restoration1 a · Touch · Instantaneous
- Locate Object1 a · Self · Conc, 10 min
- Prayer of Healing10 min · 30 ft · Instantaneous
- Protection from Poison1 a · Touch · 1 h
- Ray of Enfeeblementprepared1 a · 60 ft · Conc, 1 min
- Silenceritual1 a · 120 ft · Conc, 10 min
- Spiritual Weapon1 bns · 60 ft · 1 min
- Warding Bondprepared1 a · Touch · 1 h (D)
- Zone of Truth1 a · 60 ft · 10 min
Equipment
- Backpack, with:
- Bedroll
- Mess kit
- Tinderbox
- Torches ×10
- Rations, days of ×10
- Waterskin
- Hempen rope, feet of ×50
- Folded flag with company symbol
- Poisoner's kit
- Smith's tools
- Pike
- Rapier
- Handaxe x2
- Traveler's clothes
- Dagger
- Belt pouch (with coins)
- Chain Shirt
Coins: 10 gp
Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.