Blindness/Deafness 2014
2nd-level necromancy
You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.
At higher levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
| Slot | Targets |
|---|---|
| 3rd | 2 |
| 4th | 3 |
| 5th | 4 |
| 6th | 5 |
| 7th | 6 |
| 8th | 7 |
| 9th | 8 |
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details