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Zombie 2014

CR 1/4 undead

Medium undead (Zombies), neutral evil


Armor Class
8
Hit Points
22 (3d8+9)
Speed
20 ft.

STR13 (+1)
DEX6 (-2)
CON16 (+3)
INT3 (-4)
WIS6 (-2)
CHA5 (-3)

Saving Throws
Wisdom +0
Skills
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Environments: Forest or Jungle, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details