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Zombie A5E

CR 1/4 undead

Medium undead, chaotic evil


Armor Class
8
Hit Points
15 (2d8+6)
Speed
20 ft.

STR12 (+1)
DEX6 (-2)
CON16 (+3)
INT3 (-4)
WIS6 (-2)
CHA4 (-3)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
fatigue, poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Undead Fortitude (1/Day).

If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature.

A zombie doesnt require air, sustenance, or sleep.

Actions

Grab.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details