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Zombie 2014

CR 1/4 undead

Medium undead, chaotic evil


Armor Class
8
Hit Points
16
Speed
20 ft.

STR14 (+2)
DEX6 (-2)
CON16 (+3)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Strength +2, Dexterity -2, Constitution +3, Intelligence -4, Wisdom +0, Charisma -3
Skills
Damage Immunities
Undead Resilience
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Undead Fortitude.

If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.

Undead Nature.

The zombie doesn't require air, food, drink, or sleep.

Undead Resilience.

The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn't already have a creature grappled.

Bonus Actions

Rotten Hold.

The zombie gnaws idly on the creature grappled by it. The target must succeed on a DC 12 CON save or take 2 (1d4) poison damage. A Humanoid slain by this bonus action rises 24 hours later as a zombie, unless the Humanoid is restored to life or its body is destroyed.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details