Worg 2014
CR 1/2 monstrosity
Large monstrosity, neutral evil
STR16 (+3)
DEX13 (+1)
CON13 (+1)
INT7 (-2)
WIS11 (+0)
CHA8 (-1)
Keen Hearing and Smell.
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Environments: Forest or Jungle, Grassland or Plains, Hills
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details