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Worg 2014

CR 1/2 monstrosity

Large monstrosity, neutral evil


Armor Class
13 (natural armor)
Hit Points
26 (4d10+4)
Speed
50 ft.

STR16 (+3)
DEX13 (+1)
CON13 (+1)
INT7 (-2)
WIS11 (+0)
CHA8 (-1)

Saving Throws
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environments: Forest or Jungle, Grassland or Plains, Hills

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details