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Worg 2014

CR 1/2 monstrosity

Large monstrosity, chaotic evil


Armor Class
13 (natural armor)
Hit Points
25
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON12 (+1)
INT6 (-2)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Strength +3, Dexterity +1, Constitution +1, Intelligence -2, Wisdom +0, Charisma -1
Skills
Resistances
Monstrosity Resilience
Senses
darkvision 60 ft., passive Perception 10
Languages
Goblin,Worg
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Heightened Hearing and Smell.

The worg's Perception is 19 while perceiving by hearing or smell.

Monstrosity Resilience.

The worg is resistant to exhaustion and to the frightened condition.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Bonus Actions

Loathsome Howl (1/Day).

The worg unleashes an unnatural howl audible out to a distance of 300 feet. Each creature of the worg's choice within 30 feet of it must succeed on a DC 13 CHA save or be frightened of it for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Until it finishes a long rest, the worg can sense the direction but not the exact location of each creature that was frightened by Loathsome Howl.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details