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Wolf 2014

CR 1/4 beast

Medium beast, unaligned


Armor Class
13 (natural armor)
Hit Points
11 (2d8+2)
Speed
40 ft.

STR12 (+1)
DEX15 (+2)
CON12 (+1)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Environments: Forest or Jungle, Grassland or Plains, Hills

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details