Wiki › Monsters & Creatures

Wolf A5E

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
11 (2d8+2)
Speed
40 ft.

STR12 (+1)
DEX14 (+2)
CON12 (+1)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Perception +3, Stealth +4
Senses
darkvision 30 ft., passive Perception 13
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The wolf has advantage on Perception checks that rely on hearing and smell.

Pack Tactics.

The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Strength saving throw falling prone on a failure.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details