Wolf A5E
CR 1/4 beast
Medium beast, chaotic evil
STR12 (+1)
DEX14 (+2)
CON12 (+1)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)
Keen Hearing and Smell.
The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics.
The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Strength saving throw falling prone on a failure.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details