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Wolf 2024

CR 1/4 beast

Medium beast, unaligned


Armor Class
12 (natural armor)
Hit Points
11 (2d8 + 2)
Speed
40 ft.
Initiative
+2

STR14 (+2)
DEX15 (+2)
CON12 (+1)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +2, Dexterity +2, Constitution +1, Intelligence -4, Wisdom +1, Charisma -2
Skills
Perception +5, Stealth +4
Senses
darkvision 60 ft., passive Perception 15
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Pack Tactics.

The wolf has Advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details