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Wolf 2014

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
13 (natural armor)
Hit Points
14
Speed
40 ft.

STR12 (+1)
DEX14 (+2)
CON12 (+1)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +1, Dexterity +2, Constitution +1, Intelligence -4, Wisdom +1, Charisma -2
Skills
Senses
passive Perception 11
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Heightened Hearing and Smell.

The wolf's Perception is 16 while perceiving by hearing or smell.

Pack Tactics.

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details