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Stirge 2014

CR 1/8 beast

Tiny beast, unaligned


Armor Class
14 (natural armor)
Hit Points
2 (1d4)
Speed
10 ft., fly 40 ft.

STR4 (-3)
DEX16 (+3)
CON11 (+0)
INT2 (-4)
WIS8 (-1)
CHA6 (-2)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 9
Languages
—
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Actions

Blood Drain.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Environments: Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Swamp or Marsh, Underworld, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details