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Stirge 2014

CR 1/8 beast

Tiny beast, chaotic evil


Armor Class
14 (natural armor)
Hit Points
7
Speed
10 ft., fly 40 ft.

STR4 (-3)
DEX14 (+2)
CON10 (+0)
INT2 (-4)
WIS8 (-1)
CHA6 (-2)

Saving Throws
Strength -3, Dexterity +2, Constitution +0, Intelligence -4, Wisdom -1, Charisma -2
Skills
Senses
darkvision 60 ft., passive Perception 9
Languages
-
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Actions

Blood Drain.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the stirge attaches to the target. While attached, the stirge can't attack, and at the start of each of the stirge's turns, the target loses 4 (1d4+2) HP due to blood loss. The attached stirge moves with the target whenever the target moves, requiring none of the stirge's movement. If can detach itself by spending 5 feet of its movement on its turn. It does so after it drains 8 HP of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Reactions

Reactive Wiggle.

When the stirge is the target of an attack from a creature within 5 feet of it while it is attached to a creature, the stirge can wiggle, exposing the flesh where it is attached. The attacker must succeed on a DC 12 DEX save or the attack targets the creature to which the stirge is attached instead of the stirge.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details