Wiki › Monsters & Creatures

Stirge 2024

CR 1/8 monstrosity

Small monstrosity, unaligned


Armor Class
13 (natural armor)
Hit Points
5 (2d4)
Speed
10 ft., fly 40 ft.
Initiative
+3

STR4 (-3)
DEX16 (+3)
CON11 (+0)
INT2 (-4)
WIS8 (-1)
CHA6 (-2)

Saving Throws
Strength -3, Dexterity +3, Constitution +0, Intelligence -4, Wisdom -1, Charisma -2
Skills
Senses
darkvision 60 ft., passive Perception 9
Languages
—
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Actions

Proboscis.

Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can't make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge's turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details