Wiki › Monsters & Creatures

Scout 2014

CR 1/2 humanoid

Medium humanoid, any alignment


Armor Class
13 (leather armor)
Hit Points
16 (3d8+3)
Speed
30 ft.

STR11 (+0)
DEX14 (+2)
CON12 (+1)
INT11 (+0)
WIS13 (+1)
CHA11 (+0)

Saving Throws
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
passive Perception 15
Languages
any one language (usually Common)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Keen Hearing and Sight.

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack.

The scout makes two melee attacks or two ranged attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Feywild, Swamp or Marsh, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details