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Scout 2014

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
13 (leather armor)
Hit Points
25
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Strength +0, Dexterity +2, Constitution +1, Intelligence +0, Wisdom +3, Charisma +0
Skills
Senses
passive Perception 13
Languages
any one language (usually Common)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Heightened Hearing and Sight.

The scout's Perception is 18 when perceiving by hearing or sight.

Actions

Multiattack.

The scout makes two Shortsword or Shortbow attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Escape to Report.

The scout takes the Dash or Disengage action.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details