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Mammoth 2014

CR 6 beast

Huge beast, unaligned


Armor Class
13 (natural armor)
Hit Points
126 (11d12+55)
Speed
40 ft.

STR24 (+7)
DEX9 (-1)
CON21 (+5)
INT3 (-4)
WIS11 (+0)
CHA6 (-2)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Trampling Charge.

If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp.

Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Environments: Arctic or Tundra

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details