Mammoth 2014
CR 6 beast
Huge beast, chaotic evil
If the mammoth moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 STR save or be knocked prone. If the target is prone, the mammoth can make one Stomp attack against it as a bonus action.
Actions
The mammoth makes two Gore attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10+6) piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8+6) bludgeoning damage.
Bonus Actions
The mammoth grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 17 STR save or be grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mammoth can't use Trunk Grab on another creature.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details