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Mammoth 2014

CR 6 beast

Huge beast, chaotic evil


Armor Class
13 (natural armor)
Hit Points
133
Speed
40 ft.

STR22 (+6)
DEX8 (-1)
CON20 (+5)
INT2 (-4)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Strength +6, Dexterity -1, Constitution +5, Intelligence -4, Wisdom +0, Charisma -2
Skills
Resistances
cold,prone
Senses
passive Perception 10
Languages
-
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Trampling Charge.

If the mammoth moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 STR save or be knocked prone. If the target is prone, the mammoth can make one Stomp attack against it as a bonus action.

Actions

Multiattack.

The mammoth makes two Gore attacks.

Gore.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10+6) piercing damage.

Stomp.

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8+6) bludgeoning damage.

Bonus Actions

Trunk Grab.

The mammoth grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 17 STR save or be grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mammoth can't use Trunk Grab on another creature.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details