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Mammoth A5E

CR 6 beast

Huge beast, chaotic evil


Armor Class
13
Hit Points
115 (10d12+50)
Speed
40 ft.

STR24 (+7)
DEX8 (-1)
CON20 (+5)
INT4 (-3)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Actions

Gore.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 18 Strength saving throw falling prone on a failure.

Stomp.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) bludgeoning damage.

Bonus Actions

Trample.

The mammoth makes a stomp attack against a prone creature.

Trunk Fling.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+7) bludgeoning damage. If the target is a Large or smaller creature, it is pushed 10 feet away from the mammoth and knocked prone.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details