Mammoth A5E
CR 6 beast
Huge beast, chaotic evil
STR24 (+7)
DEX8 (-1)
CON20 (+5)
INT4 (-3)
WIS10 (+0)
CHA6 (-2)
Actions
Gore.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 18 Strength saving throw falling prone on a failure.
Stomp.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) bludgeoning damage.
Bonus Actions
Trample.
The mammoth makes a stomp attack against a prone creature.
Trunk Fling.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+7) bludgeoning damage. If the target is a Large or smaller creature, it is pushed 10 feet away from the mammoth and knocked prone.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details