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Hell Hound 2014

CR 3 fiend

Medium fiend, lawful evil


Armor Class
15 (natural armor)
Hit Points
45 (7d8+14)
Speed
50 ft.

STR17 (+3)
DEX12 (+1)
CON14 (+2)
INT6 (-2)
WIS13 (+1)
CHA6 (-2)

Saving Throws
Skills
Perception +5
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Infernal but can't speak it
Challenge
3 (700 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6).

The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Environments: Desert, Laboratory, Mountain, Shadowfell, Astral Plane, Hell, Plane of Fire, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details