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Hell Hound 2014

CR 3 fiend

Medium fiend, chaotic evil


Armor Class
15 (natural armor)
Hit Points
76
Speed
50 ft.

STR20 (+5)
DEX12 (+1)
CON14 (+2)
INT6 (-2)
WIS16 (+3)
CHA6 (-2)

Saving Throws
Strength +5, Dexterity +1, Constitution +2, Intelligence -2, Wisdom +3, Charisma -2
Skills
Damage Immunities
fire,charmed,frightened
Senses
darkvision 60 ft., passive Perception 13
Languages
understands Infernal but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Pack Tactics.

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Prey Sense.

The hound can pinpoint, by scent, the location of Medium and smaller creatures within 30 feet of it.

Actions

Multiattack.

The hell hound makes two Bite attacks.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6).

The hound exhales fire in a 15foot cone. Each creature in that area must make a DC 13 DEX save, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details