Hell Hound 2014
CR 3 fiend
Medium fiend, chaotic evil
STR20 (+5)
DEX12 (+1)
CON14 (+2)
INT6 (-2)
WIS16 (+3)
CHA6 (-2)
Pack Tactics.
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Prey Sense.
The hound can pinpoint, by scent, the location of Medium and smaller creatures within 30 feet of it.
Actions
Multiattack.
The hell hound makes two Bite attacks.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6).
The hound exhales fire in a 15foot cone. Each creature in that area must make a DC 13 DEX save, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details