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Hell Hound A5E

CR 3 fiend

Medium fiend, chaotic evil


Armor Class
15
Hit Points
52 (7d8+21)
Speed
50 ft.

STR16 (+3)
DEX14 (+2)
CON16 (+3)
INT6 (-2)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +3
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Infernal but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The hound has advantage on Perception checks that rely on hearing and smell.

Lawful Evil.

The hound radiates a Lawful and Evil aura.

Pack Tactics.

The hound has advantage on attack rolls against a creature if at least one of the hounds allies is within 5 feet of the creature and not incapacitated.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6).

The hound exhales fire in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details