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Ghoul 2014

CR 1 undead

Medium undead (Ghouls), chaotic evil


Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft.

STR13 (+1)
DEX15 (+2)
CON10 (+0)
INT7 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Bite.

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Environments: Arctic or Tundra, Caves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Sewer, Shadowfell, The Abyss, Swamp or Marsh, Temple, Tomb, Underworld, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details