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Ghoul 2014

CR 1 undead

Medium undead, chaotic evil


Armor Class
13
Hit Points
34
Speed
30 ft., climb 30 ft.

STR10 (+0)
DEX16 (+3)
CON10 (+0)
INT6 (-2)
WIS14 (+2)
CHA6 (-2)

Saving Throws
Strength +0, Dexterity +3, Constitution +0, Intelligence -2, Wisdom +2, Charisma -2
Skills
Damage Immunities
charmed,Undead Resilience
Senses
darkvision 60 ft., passive Perception 12
Languages
Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Hungry Dead Nature.

The ghoul doesn't require air or sleep. In addition, it must consume at least 2 pounds of raw meat every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the ghoul can't remove levels of exhaustion until it consumes at least 4 pounds of raw meat.

Spider Climb.

The ghoul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Undead Resilience.

The ghoul is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Multiattack.

The ghoul makes one Bite attack and one Claws attack. If both attacks hit a creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or contract ghoul hunger (see the Ghoul Hunger sidebar).

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage. If the target is a creature that isn't a Construct or Undead, it must succeed on a DC 13 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details