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Ghoul A5E

CR 1 undead

Medium undead, chaotic evil


Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft.

STR12 (+1)
DEX14 (+2)
CON10 (+0)
INT6 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Resistances
necrotic
Damage Immunities
poison
Condition Immunities
charmed, fatigue, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Radiant Sensitivity.

When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.

Undead Nature.

Ghouls and ghasts dont require air, sustenance, or sleep.

Actions

Paralyzing Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details