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Ghoul 2024

CR 1 undead

Medium undead, chaotic evil


Armor Class
12 (natural armor)
Hit Points
22 (5d8)
Speed
30 ft.
Initiative
+2

STR13 (+1)
DEX15 (+2)
CON10 (+0)
INT7 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Strength +1, Dexterity +2, Constitution +0, Intelligence -2, Wisdom +0, Charisma -2
Skills
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The ghoul makes two Bite attacks.

Bite.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details