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Crocodile 2014

CR 1/2 beast

Large beast, unaligned


Armor Class
12 (natural armor)
Hit Points
19 (3d10+3)
Speed
20 ft., swim 20 ft.

STR15 (+2)
DEX10 (+0)
CON13 (+1)
INT2 (-4)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Stealth +2
Senses
passive Perception 10
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Hold Breath.

The crocodile can hold its breath for 15 minutes.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Environments: Ocean, Swamp or Marsh, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details