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Crocodile 2014

CR 1/2 beast

Large beast, chaotic evil


Armor Class
12 (natural armor)
Hit Points
25
Speed
20 ft., swim 30 ft.

STR14 (+2)
DEX10 (+0)
CON12 (+1)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Strength +2, Dexterity +0, Constitution +1, Intelligence -4, Wisdom +0, Charisma -3
Skills
Resistances
charmed
Senses
passive Perception 10
Languages
-
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Hold Breath.

The crocodile can hold its breath for 15 minutes.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.

Bonus Actions

Death Roll.

One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details