Crocodile 2014
CR 1/2 beast
Large beast, chaotic evil
STR14 (+2)
DEX10 (+0)
CON12 (+1)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)
Hold Breath.
The crocodile can hold its breath for 15 minutes.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.
Bonus Actions
Death Roll.
One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details