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Chill Touch 2024

Necromancy cantrip

Casting time
1 action
Range
Touch
Components
V, S
Duration
instantaneous
Attack
Spell attack roll
Damage
1d10 Necrotic
Classes
Sorcerer, Warlock, Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At higher levels

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details