Wiki › Classes & Subclasses

Sorcerer 2024

Hit dice
1D6 per Sorcerer level
HP at 1st level
6 + your Constitution modifier
HP at higher levels
1D6 (or 4) + your Constitution modifier per sorcerer level after 1st
Saving throws
Charisma, Constitution
Spellcasting
full

Sorcerer table

LevelCantripsPrepared SpellsProficiency Bonus1st2nd3rd4th5th6th7th8th9thSorcery PointsFeatures
1st42+22—————————Innate Sorcery, Spellcasting
2nd44+23————————2Font of Magic, Metamagic
3rd46+242———————3Sorcerer Subclass
4th57+243———————4Ability Score Improvement
5th59+3432——————5Sorcerous Restoration
6th510+3433——————6
7th511+34331—————7Sorcery Incarnate
8th512+34332—————8Ability Score Improvement
9th514+443331————9
10th615+443332————10Metamagic
11th616+4433321———11
12th616+4433321———12Ability Score Improvement
13th617+54333211——13
14th617+54333211——14
15th618+543332111—15
16th618+543332111—16Ability Score Improvement
17th619+643332111117
18th620+643333111118
19th621+643333211119Epic Boon
20th622+643333221120Arcane Apotheosis

Features

Innate Sorcery Lv 1

An event in your past left an indelible mark on you, infusing you with simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:

  • The spell save DC of your Sorcerer spells increases by 1.
  • You have Advantage on the attack rolls of Sorcerer spells you cast.

You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.

Spellcasting Lv 1

Drawing from your innate magic, you can cast spells. See "Spells" for the rules on spellcasting. The information below details how you use those rules with Sorcerer spells, which appear in the Sorcerer spell list later in the class's description.

Cantrips. You know four Sorcerer cantrips of your choice. Light, Prestidigitation, Shocking Grasp, and Sorcerous Burst are recommended. Whenever you gain a Sorcerer level, you can replace one of your cantrips from this feature with another Sorcerer cantrip of your choice.

When you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table.

Spell Slots. The Sorcerer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Sorcerer spells. Burning Hands and Detect Magic are recommended.

The number of spells on your list increases as you gain Sorcerer levels, as shown in the Prepared Spells column of the Sorcerer Features table. Whenever that number increases, choose additional Sorcerer spells until the number of spells on your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Sorcerer, your list of prepared spells can include six Sorcerer spells of level 1 or 2 in any combination.

If another Sorcerer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Sorcerer spells for you.

Changing Your Prepared Spells. Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your Sorcerer spells.

Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells.

Font of Magic Lv 2

You can tap into the wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.

You have 2 Sorcery Points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer Features table. You can't have more Sorcery Points than the number shown in the table for your level. You regain all expended Sorcery Points when you finish a Long Rest.

You can use your Sorcery Points to fuel the options below, along with other features, such as Metamagic, that use those points.

Converting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of Sorcery Points equal to the slot's level (no action required).

Creating Spell Slots. As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the cost of creating a spell slot of a given level, and it lists the minimum Sorcerer level you must be to create a slot. You can create a spell slot no higher than level 5.

Any spell slot you create with this feature vanishes when you finish a Long Rest.

Table: Creating Spell Slots

Spell Slot Level Sorcery Point Cost Min. Sorcerer Level
1 2 2
2 3 3
3 5 5
4 6 7
5 7 9

Metamagic Lv 2, Lv 10

Because your magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from "Metamagic Options" later in this class's description. You use the chosen options to temporarily modify spells you cast. To use an option, you must spend the number of Sorcery Points that it costs.

You can use only one Metamagic option on a spell when you cast it unless otherwise noted in one of those options.

Whenever you gain a Sorcerer level, you can replace one of your Metamagic options with one you don't know. You gain two more options at Sorcerer level 10 and two more at Sorcerer level 17.

Sorcerer Subclass Lv 3

You gain a Sorcerer subclass of your choice. The Draconic Sorcery subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Sorcerer levels. For the rest of your career, you gain each of your subclass's features that are of your Sorcerer level or lower.

Ability Score Improvement Lv 4, Lv 8, Lv 12, Lv 16

You gain the Ability Score Improvement feat (see "Feats") or another feat of your choice for which you qualify. You gain this feature again at Sorcerer levels 8, 12, and 16.

Sorcerous Restoration Lv 5

When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down). Once you use this feature, you can't do so again until you finish a Long Rest.

Sorcery Incarnate Lv 7

If you have no uses of Innate Sorcery left, you can use it if you spend 2 Sorcery Points when you take the Bonus Action to activate it.

In addition, while your Innate Sorcery feature is active, you can use up to two of your Metamagic options on each spell you cast.

Epic Boon Lv 19

You gain an Epic Boon feat (see "Feats") or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.

Arcane Apotheosis Lv 20

While your Innate Sorcery feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it.

Sorcerer Spell List —

This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, C means the spell requires Concentration, R means it's a Ritual, and M means it requires a specific Material component.

Table: Cantrips (Level 0 Sorcerer Spells)

Spell School Special
Acid Splash Evocation —
Chill Touch Necromancy —
Dancing Lights Illusion C
Elementalism Transmutation —
Fire Bolt Evocation —
Light Evocation —
Mage Hand Conjuration —
Mending Transmutation —
Message Transmutation —
Minor Illusion Illusion —
Poison Spray Necromancy —
Prestidigitation Transmutation —
Ray of Frost Evocation —
Shocking Grasp Evocation —
Sorcerous Burst Evocation —
True Strike Divination —

Table: Level 1 Sorcerer Spells

Spell School Special
Burning Hands Evocation —
Charm Person Enchantment —
Chromatic Orb Evocation M
Color Spray Illusion —
Comprehend Languages Divination R
Detect Magic Divination C, R
Disguise Self Illusion —
Expeditious Retreat Transmutation C
False Life Necromancy –
Feather Fall Transmutation —
Fog Cloud Conjuration C
Grease Conjuration —
Ice Knife Conjuration —
Jump Transmutation —
Mage Armor Abjuration —
Magic Missile Evocation —
Ray of Sickness Necromancy —
Shield Abjuration —
Silent Image Illusion C
Sleep Enchantment C
Thunderwave Evocation —

Table: Level 2 Sorcerer Spells

Spell School Special
Alter Self Transmutation C
Blindness/Deafness Transmutation —
Blur Illusion C
Darkness Evocation C
Darkvision Transmutation —
Detect Thoughts Divination C
Dragon's Breath Transmutation C
Enhance Ability Transmutation C
Enlarge/Reduce Transmutation C
Flame Blade Evocation C
Flaming Sphere Evocation C
Gust of Wind Evocation C
Hold Person Enchantment C
Invisibility Illusion C
Knock Transmutation —
Levitate Transmutation C
Magic Weapon Transmutation —
Mirror Image Illusion —
Misty Step Conjuration —
Scorching Ray Evocation —
See Invisibility Divination —
Shatter Evocation —
Spider Climb Transmutation C
Suggestion Enchantment C
Web Conjuration C

Table: Level 3 Sorcerer Spells

Spell School Special
Blink Transmutation —
Clairvoyance Divination C, M
Counterspell Abjuration —
Daylight Evocation —
Dispel Magic Abjuration —
Fear Illusion C
Fireball Evocation —
Fly Transmutation C
Gaseous Form Transmutation C
Haste Transmutation C
Hypnotic Pattern Illusion C
Lightning Bolt Evocation —
Major Image Illusion C
Protection from Energy Abjuration C
Sleet Storm Conjuration C
Slow Transmutation C
Stinking Cloud Conjuration C
Tongues Divination —
Vampiric Touch Necromancy C
Water Breathing Transmutation R
Water Walk Transmutation R

Table: Level 4 Sorcerer Spells

Spell School Special
Banishment Abjuration C
Blight Necromancy —
Charm Monster Enchantment —
Confusion Enchantment C
Dimension Door Conjuration —
Dominate Beast Enchantment C
Fire Shield Evocation —
Greater Invisibility Illusion C
Ice Storm Evocation —
Polymorph Transmutation C
Stoneskin Transmutation C, M
Vitriolic Sphere Evocation —
Wall of Fire Evocation C

Table: Level 5 Sorcerer Spells

Spell School Special
Animate Objects Transmutation C
Arcane Hand Evocation C
Cloudkill Conjuration C
Cone of Cold Evocation —
Creation Illusion —
Dominate Person Enchantment C
Hold Monster Enchantment C
Insect Plague Conjuration C
Seeming Illusion —
Telekinesis Transmutation C
Teleportation Circle Conjuration M
Wall of Stone Evocation C

Table: Level 6 Sorcerer Spells

Spell School Special
Chain Lightning Evocation —
Circle of Death Necromancy M
Disintegrate Transmutation —
Eyebite Necromancy C
Flesh to Stone Transmutation C
Freezing Sphere Evocation —
Globe of Invulnerability Abjuration C
Mass Suggestion Enchantment —
Move Earth Transmutation C
Sunbeam Evocation C
True Seeing Divination M

Table: Level 7 Sorcerer Spells

Spell School Special
Delayed Blast Fireball Evocation C
Etherealness Conjuration —
Finger of Death Necromancy —
Fire Storm Evocation —
Plane Shift Conjuration M
Prismatic Spray Evocation —
Reverse Gravity Transmutation C
Teleport Conjuration —

Table: Level 8 Sorcerer Spells

Spell School Special
Demiplane Conjuration —
Dominate Monster Enchantment C
Earthquake Transmutation C
Incendiary Cloud Conjuration C
Power Word Stun Enchantment —
Sunburst Evocation —

Table: Level 9 Sorcerer Spells

Spell School Special
Gate Conjuration C, M
Meteor Swarm Evocation —
Power Word Kill Enchantment —
Time Stop Transmutation —
Wish Conjuration —

Subclasses

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details