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Charm Person 2024

1st-level enchantment

Casting time
1 action
Range
30 feet
Components
V, S
Duration
1 hour
Save
Wisdom
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

At higher levels

You can target one additional creature for each spell slot level above 1.

SlotTargets
2nd2
3rd3
4th4
5th5
6th6
7th7
8th8
9th9

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details