Wiki › Spells

Charm Monster 2024

4th-level enchantment

Casting time
1 action
Range
30 feet
Components
V, S
Duration
1 hour
Save
Wisdom
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

At higher levels

You can target one additional creature for each spell slot level above 4.

SlotTargets
5th2
6th3
7th4
8th5
9th6

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details