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Winter Wolf 2014

CR 3 monstrosity

Large monstrosity, neutral evil


Armor Class
13 (natural armor)
Hit Points
75 (10d10+20)
Speed
50 ft.

STR18 (+4)
DEX13 (+1)
CON14 (+2)
INT7 (-2)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +5, Stealth +3
Damage Immunities
cold
Senses
passive Perception 15
Languages
Common, Giant, Winter Wolf
Challenge
3 (700 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Snow Camouflage.

The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5–6).

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Environments: Arctic or Tundra

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details