Wiki › Monsters & Creatures

Winter Wolf 2024

CR 3 monstrosity

Large monstrosity, neutral evil


Armor Class
13 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
50 ft.
Initiative
+1

STR18 (+4)
DEX13 (+1)
CON14 (+2)
INT7 (-2)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Strength +4, Dexterity +1, Constitution +2, Intelligence -2, Wisdom +1, Charisma -1
Skills
Perception +5, Stealth +5
Damage Immunities
cold
Senses
passive Perception 15
Languages
Common, Giant
Challenge
3 (700 XP) · Proficiency Bonus +2

Pack Tactics.

The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite.

Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6).

Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details