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Winter Wolf A5E

CR 3 monstrosity

Large monstrosity, chaotic evil


Armor Class
13
Hit Points
67 (9d10+18)
Speed
50 ft.

STR18 (+4)
DEX12 (+1)
CON14 (+2)
INT6 (-2)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +3, Stealth +3
Damage Immunities
cold
Senses
darkvision 30 ft., passive Perception 13
Languages
Common, Giant, Winter Wolf
Challenge
3 (700 XP) · Proficiency Bonus +2

Camouflage.

The wolf has advantage on Stealth checks made to hide in snow.

Keen Hearing and Smell.

The wolf has advantage on Perception checks that rely on hearing and smell.

Pack Tactics.

The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure.

Cold Breath (Recharge 5–6).

The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details