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Stone Giant 2014

CR 7 giant

Huge giant (Giants), neutral


Armor Class
17 (natural armor)
Hit Points
126 (11d12+55)
Speed
40 ft.

STR23 (+6)
DEX15 (+2)
CON20 (+5)
INT10 (+0)
WIS12 (+1)
CHA9 (-1)

Saving Throws
Dexterity +5, Constitution +8, Wisdom +4
Skills
Athletics +12, Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Giant
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Stone Camouflage.

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The giant makes two greatclub attacks.

Greatclub.

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching.

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Environments: Hills, Mountain, Plane of Earth, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details