Stone Giant 2014
CR 7 giant
Huge giant, chaotic evil
The stone giant is resistant to the stunned condition, and it is vulnerable to the prone condition.
The giant's Stealth is 20 while in rocky terrain.
Actions
The giant makes two Stony Fist or Rock attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (4d8+6) bludgeoning damage. The target is grappled (escape DC 17) if it is a Large or smaller creature and the stone giant isn't already grappling a creature.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 STR save or be knocked prone.
Bonus Actions
The stone giant performs one of the following wrestling maneuvers against one creature it is grappling. The target must succeed on a DC 17 STR save or suffer the listed effect until the stone giant uses this bonus action again or until the grapple ends.
- Armbar. The target has disadvantage on attack rolls and on checks made to escape the grapple.
- Chinlock. The target can't speak and can't cast spells with verbal components.
- Takedown. The target is knocked prone and restrained.
- Throw. The target is thrown up to 30 feet in a random direction and knocked prone, ending the grapple. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 DEX save or take the same damage and be knocked prone.
Reactions
If a creature the giant can see makes a ranged weapon attack against the giant, the giant can add 3 to its AC. If the attack misses, the giant can catch the missile, provided the attack included a projectile, and throw it back at the attacker, using the giant's normal ranged weapon attack bonus and the weapon's normal damage.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details