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Spy 2014

CR 1 humanoid

Medium humanoid, any alignment


Armor Class
12
Hit Points
27 (6d8)
Speed
30 ft.

STR10 (+0)
DEX15 (+2)
CON10 (+0)
INT12 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Senses
passive Perception 16
Languages
any two languages
Challenge
1 (200 XP) · Proficiency Bonus +2

Cunning Action.

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn).

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack.

The spy makes two melee attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Environments: Ruins, Sewer, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details