Wiki › Monsters & Creatures

Spy 2014

CR 1 humanoid

Medium humanoid, chaotic evil


Armor Class
13
Hit Points
40
Speed
30 ft.

STR10 (+0)
DEX20 (+5)
CON10 (+0)
INT12 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Strength +0, Dexterity +5, Constitution +0, Intelligence +1, Wisdom +2, Charisma +3
Skills
Senses
passive Perception 12
Languages
any two languages
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The spy makes two Shortsword or Hand Crossbow attacks.

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Bonus Actions

Cunning Action.

The spy takes the Dash, Disengage, or Hide action.

Feint (Recharge 4–6).

The spy makes a feint at one creature within 5 feet of it, pretending to go in for an attack in one direction only to change it up at the last moment. The target must succeed on a DC 13 WIS save or the spy has advantage on the next attack roll it makes against the target.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details