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Spy 2024

CR 1 humanoid

Small humanoid, neutral


Armor Class
12 (natural armor)
Hit Points
27 (6d8)
Speed
30 ft., climb 30 ft.
Initiative
+4

STR10 (+0)
DEX15 (+2)
CON10 (+0)
INT12 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Strength +0, Dexterity +2, Constitution +0, Intelligence +1, Wisdom +2, Charisma +3
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Sleight Of Hand +4, Stealth +6
Senses
passive Perception 16
Languages
Common plus one other language
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Shortsword.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow.

Ranged Attack Roll: +4, range 30/120 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action.

The spy takes the Dash, Disengage, or Hide action.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details