Shadow 2014
CR 1/2 undead
Medium undead, chaotic evil
The shadow can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the shadow can take the Hide action as a bonus action.
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Environments: Caves, Ruins, Shadowfell, Tomb, Underworld, Urban
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details