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Shadow 2024

CR 1/2 undead

Medium undead, chaotic evil


Armor Class
12 (natural armor)
Hit Points
27 (5d8 + 5)
Speed
40 ft.
Initiative
+2

STR6 (-2)
DEX14 (+2)
CON13 (+1)
INT6 (-2)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Strength -2, Dexterity +2, Constitution +1, Intelligence -2, Wisdom +0, Charisma -1
Skills
Stealth +6
Resistances
acid, cold, fire, lightning, thunder
Damage Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Amorphous.

The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness.

While in sunlight, the shadow has Disadvantage on D20 Test.

Actions

Draining Swipe.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth.

While in Dim Light or darkness, the shadow takes the Hide action.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details