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Shadow A5E

CR 1 undead

Medium undead, chaotic evil


Armor Class
12
Hit Points
18 (4d8)
Speed
40 ft.

STR6 (-2)
DEX14 (+2)
CON10 (+0)
INT8 (-1)
WIS10 (+0)
CHA14 (+2)

Saving Throws
Skills
Stealth +4
Vulnerabilities
radiant
Resistances
acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Damage Immunities
necrotic, poison
Condition Immunities
charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 120 ft., passive Perception 10
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Amorphous.

The shadow can pass through an opening as narrow as 1 inch wide without squeezing.

Sunlight Weakness.

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Undead Nature.

A shadow doesnt require air, sustenance, or sleep.

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.

Bonus Actions

Shadow Sneak.

The shadow takes the Hide action even if obscured only by dim light or darkness.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details