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Priest 2014

CR 2 humanoid

Medium humanoid, any alignment


Armor Class
13 (chain shirt)
Hit Points
27 (5d8+5)
Speed
25 ft.

STR10 (+0)
DEX10 (+0)
CON12 (+1)
INT13 (+1)
WIS16 (+3)
CHA13 (+1)

Saving Throws
Skills
Medicine +7, Persuasion +3, Religion +5
Senses
passive Perception 13
Languages
any two languages
Challenge
2 (450 XP) · Proficiency Bonus +2

Divine Eminence.

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting.

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Environments: Desert, Hills, Temple, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details