Priest 2014
CR 2 humanoid
Medium humanoid, chaotic evil
The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity.
The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice.
Actions
The priest makes two Mace or Divine Bolt attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice).
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6+3) necrotic damage or radiant damage (the priest's choice).
The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).
- At Will: guidance, light, thaumaturgy
- 2/Day Each: bane, bless, cure wounds
- 1/Day Each: dispel magic, restoration
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details