Wiki › Monsters & Creatures

Priest 2014

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
13 (chain shirt)
Hit Points
57
Speed
30 ft.

STR12 (+1)
DEX10 (+0)
CON12 (+1)
INT12 (+1)
WIS20 (+5)
CHA12 (+1)

Saving Throws
Strength +1, Dexterity +0, Constitution +1, Intelligence +1, Wisdom +5, Charisma +1
Skills
Resistances
Divine Blessing
Senses
passive Perception 15
Languages
any two languages
Challenge
2 (450 XP) · Proficiency Bonus +2

Divine Blessing.

The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity.

Divine Weapons.

The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice.

Actions

Multiattack.

The priest makes two Mace or Divine Bolt attacks.

Mace.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice).

Divine Bolt.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6+3) necrotic damage or radiant damage (the priest's choice).

Spellcasting.

The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).

  • At Will: guidance, light, thaumaturgy
  • 2/Day Each: bane, bless, cure wounds
  • 1/Day Each: dispel magic, restoration

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details