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Priest 2024

CR 2 humanoid

Small humanoid, neutral


Armor Class
13 (natural armor)
Hit Points
38 (7d8 + 7)
Speed
30 ft.
Initiative
+0

STR16 (+3)
DEX10 (+0)
CON12 (+1)
INT13 (+1)
WIS16 (+3)
CHA13 (+1)

Saving Throws
Strength +3, Dexterity +0, Constitution +1, Intelligence +1, Wisdom +3, Charisma +1
Skills
Medicine +7, Perception +5, Religion +5
Senses
passive Perception 15
Languages
Common plus one other language
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace.

Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame.

Ranged Attack Roll: +5, range 60 ft. 11 (2d10) Radiant damage.

Spellcasting.

The priest casts one of the following spells, using Wisdom as the spellcasting ability:

  • At Will: Light, Thaumaturgy
  • 1/Day Each: Spirit Guardians

Bonus Actions

Divine Aid (3/Day).

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details