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Panther 2014

CR 1/4 beast

Medium beast, unaligned


Armor Class
12
Hit Points
13 (3d8)
Speed
50 ft., climb 40 ft.

STR14 (+2)
DEX15 (+2)
CON10 (+0)
INT3 (-4)
WIS14 (+2)
CHA7 (-2)

Saving Throws
Skills
Perception +4, Stealth +6
Senses
passive Perception 14
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Keen Smell.

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce.

If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Environments: Forest or Jungle, Grassland or Plains, Hills

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details