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Panther 2014

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
15
Speed
50 ft., climb 40 ft.

STR14 (+2)
DEX14 (+2)
CON10 (+0)
INT2 (-4)
WIS14 (+2)
CHA6 (-2)

Saving Throws
Strength +2, Dexterity +2, Constitution +0, Intelligence -4, Wisdom +2, Charisma -2
Skills
Senses
darkvision 60 ft., passive Perception 12
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Heightened Smell.

The panther's Perception is 19 when perceiving by smell.

Pounce.

If the panther moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the panther can make one Bite attack against it as a bonus action.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Bonus Actions

Stealthy Hunter.

The panther takes the Hide action.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details