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Panther A5E

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
13 (3d8)
Speed
50 ft., climb 40 ft.

STR14 (+2)
DEX14 (+2)
CON10 (+0)
INT3 (-4)
WIS14 (+2)
CHA6 (-2)

Saving Throws
Skills
Perception +4, Stealth +4
Senses
darkvision 30 ft., passive Perception 14
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Keen Smell.

The panther has advantage on Perception checks that rely on smell.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. If the panther moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Bonus Actions

Opportune Bite.

The panther makes a bite attack against a prone creature.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details