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Lion 2014

CR 1 beast

Large beast, unaligned


Armor Class
12
Hit Points
26 (4d10+4)
Speed
50 ft.

STR17 (+3)
DEX15 (+2)
CON13 (+1)
INT3 (-4)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +3, Stealth +6
Senses
passive Perception 13
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Keen Smell.

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics.

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Pounce.

If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap.

With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Environments: Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details